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If anybody has the time to come up with something more precise, he/she is highly welcome. It is also the cause for some minor inconsistencies in the tables below. This is important to mention, since it is the cause of rounding errors and probably some mismatch between the formula (which I don’t know) and the effective research time. So any excess research progress in the day which finishes a part (to 20%, 40%, 60%, 80% and of course 100%) is lost. Each part of the technology is first fully completed before the next part starts. The game engine internally counts each part separately with 100% (or 200% if double_time = yes is specified in the tech file). Researching a Technology is displayed as having five partial techs accounting for 20% each. If you have matched fields of expertise AND blueprints, the research time for the parts having a match is quartered. Matching fields of expertise: Each match halves the research time for this particular part of the technology.īlueprints: Each blueprint halves the research time for the whole technology (standard setting, moddable via misc.txt). Both (skill level and matching fields of expertise) have an influence on the speed of research. (In 1.1 and earlier, the doubled number shows as being the same as all the other components, leaving you to guess whether it is there or not).Įach tech team has a skill level and one or more fields of expertise matching the fields of science from the technologies. This will often have a very high difficulty number, double that of the other components. Sometimes the last of the 5 parts is called “….Test” or “….Process Development” or something similar. Each of these parts is linked to a certain field of science (chemistry, electronics, rocketry, etc.) and has a difficulty (usually from 3 to 10). Each technology consists of 5 parts which have to be researched one after the other. Genre-wise, it’s a mix of indie pop, pop rock, electro-pop and pop punk, but even these categories are not enough to convey the sound to those unfamiliar with the band. The album cover features a black and white photo of an LED screen with the band’s name, a mood that was quite fitting given its sound. They began selling out shows before their full length album had even released and had been booked as opening acts for Bastille and The Neighborhood. The band’s unique sound found them much success. The album consists of 16 songs while the deluxe version boasts 39 songs including remixes. All of the EP songs made it onto the self-titled record released in September 2013. Before the album’s official release, the band released four previous EPs: “Facedown” in August 2012, “Sex” in November 2012, “Music for Cars” in March 2013 and finally “IV” in May 2013. Aside from their availability in town furniture and local stores, Oscar Schmidt instruments are also affordable. So, most musicians living in the South and Appalachia have played an Oscar Schmidt. Since the early 1920s, Oscar Schmidt instruments were introduced to the countryside, to the rural areas. The company made different musical instruments including guitars, banjos, mandolins, zithers, ukuleles, and the most famous Autoharps. After its incorporation in 1911, it has been operating under different company names including “Oscar Schmidt Inc,” “Oscar Schmidt-International Corporation,” and “Oscar Schmidt-International, Inc.,” just to name a few. A company that’s even older than Martin, Oscar Schmidt can be traced back to 1871. |
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